Nobody would ever complain that Crysis doesn’t look nice enough. Christ, the game came out in 2007, and only now does anyone even possess a system with enough horsepower to run it with all of the graphics options cranked. My computer isn’t state of the art (Intel Core 2 Duo 3.0 GHz processor, NVidia GeForce 8800GTS 512 graphics card, 4 GB 1066 MHz DDR2 memory), but back then it would have been up there…and I have half the settings dropped to Medium. Even with that, persistent memory leak problems mean that the longer I play, the more the animation engine starts to chug.
And that complete lack of optimization for its time is part of the issue with this game…it’s really pretty, but it possesses the intelligence of a can of beer. On top of that, broken ‘features’ and issues that were never resolved are splattered all over this mess. It’s like the hot girl with no personality…there’s no reason to stick around.
Normally I don’t notice ragdoll physics (basically, objects and bodies reacting to being hit/shot/pushed in a somewhat realistic manner) in a game. I noticed them here because they’re absurd. Bodies seem to become weightless in a weird way, as though a whole different set of physics apply to them now that they’re no longer living. They sort of float around the space they are occupying, until typically getting stuck in the terrain in one of thousands of clipping glitches you’ll encounter. It’s so awesome when stealthily moving through a base is ruined by an enemy’s gun getting ‘stuck’ in the floor and proceeding to rattle around like a garbage bin being smashed by a baseball bat. What’s even worse about these problems is that this stuff worked in FEAR, and that game came out 2 years before this did.


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